var i = 0;
var t = 0;


var className = "Soldier";
var talentPath = "/info/basics/talents/";


tree[i] = "Infantry"; i++;
tree[i] = "Support"; i++;
tree[i] = "Medic"; i++;

i = 0;

talent[i] = [0, "Impact", 5, 2, 1]; i++;
talent[i] = [0, "Sentry", 5, 4, 1]; i++;
talent[i] = [0, "Scattershot", 5, 2, 2]; i++;
talent[i] = [0, "Metal Storm", 5, 4, 2]; i++; 
talent[i] = [0, "Refire", 5, 2, 3]; i++;
talent[i] = [0, "Assault", 5, 4, 3]; i++;
talent[i] = [0, "Guided Missile", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//feral combat talents

talent[i] = [1, "Defense", 5, 2, 1]; i++;
talent[i] = [1, "Stockpile", 5, 4, 1]; i++;
talent[i] = [1, "Quick Charge", 5, 2, 2]; i++;
talent[i] = [1, "Barrage", 5, 4, 2]; i++; 
talent[i] = [1, "Grenadier", 5, 2, 3]; i++;
talent[i] = [1, "Deploy", 5, 4, 3]; i++;
talent[i] = [1, "Supply Drop", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//restoration talents

talent[i] = [2, "Fitness", 5, 2, 1]; i++;
talent[i] = [2, "Aid STation", 5, 4, 1]; i++;
talent[i] = [2, "Overload", 5, 2, 2]; i++;
talent[i] = [2, "Cauterize", 5, 4, 2]; i++; 
talent[i] = [2, "Revive", 5, 2, 3]; i++;
talent[i] = [2, "Grit", 5, 4, 3]; i++;
talent[i] = [2, "Stat", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

i = 0;


//Balance Talents Begin

//Improved Wrath - Balance
rank[i] = [
"Increases Bullet Damage  by 3% with all weapon types",
"Increases Bullet Damage  by 6% with all weapon types",
"Increases Bullet Damage  by 9% with all weapon types",
"Increases Bullet Damage  by 12% with all weapon types",
"Increases Bullet Damage  by 15% with all weapon types"
		];
i++;		
		
//Nature's Grasp - Balance
rank[i] = [
"Increases Scorpio Turret damage by 7%.",
"Increases Scorpio Turret damage by 14%.",
"Increases Scorpio Turret damage by 21%.",
"Increases Scorpio Turret damage by 28%.",
"Increases Scorpio Turret damage by 35%."
];
i++;		

//Improved Nature's Grasp - Balance
rank[i] = [
"Increases shotgun damage by 3% and spread by 5%.",
"Increases shotgun damage by 6% and spread by 10%.",
"Increases shotgun damage by 9% and spread by 15%.",
"Increases shotgun damage by 12% and spread by 20%.",
"Increases shotgun damage by 15% and spread by 25%."
		];
i++;		

//Natural Weapons - Balance
rank[i] = [
"Killing an enemy increases your Fire Rate by 6% and reduces Recoil by 15% for a few seconds.",
"Killing an enemy increases your Fire Rate by 12% and reduces Recoil by 30% for a few seconds.",
"Killing an enemy increases your Fire Rate by 18% and reduces Recoil by 45% for a few seconds.",
"Killing an enemy increases your Fire Rate by 24% and reduces Recoil by 60% for a few seconds.",
"Killing an enemy increases your Fire Rate by 30% and reduces Recoil by 75% for a few seconds."
		];
i++;		
		
//Improved Entangling Roots - Balance
rank[i] = [
"Shooting an enemy reduces the Cooldown of your Scorpio Turret by 1 second. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy).",
"Shooting an enemy reduces the Cooldown of your Scorpio Turret by 2 seconds. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy).",
"Shooting an enemy reduces the Cooldown of your Scorpio Turret by 3 seconds. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy).",
"Shooting an enemy reduces the Cooldown of your Scorpio Turret by 4 seconds. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy).",
"Shooting an enemy reduces the Cooldown of your Scorpio Turret by 5 seconds. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy)."
		];
i++;		

//Improved Moonfire - Balance
rank[i] = [
"Increases Magazine Size by 9% and reduces Recoil by 9% with Combat Rifles.",
"Increases Magazine Size by 18% and reduces Recoil by 18% with Combat Rifles.",
"Increases Magazine Size by 27% and reduces Recoil by 27% with Combat Rifles.",
"Increases Magazine Size by 36% and reduces Recoil by 36% with Combat Rifles.",
"Increases Magazine Size by 45% and reduces Recoil by 45% with Combat Rifles."
		];
i++;		

//Natural Weapons - Balance
rank[i] = [
"Your Scorpio Turret launches 1 guided missile every 8 seconds in addition to using its regular gun. ",
"Your Scorpio Turret launches 2 guided missiles every 8 seconds in addition to using its regular gun. ",
"Your Scorpio Turret launches 3 guided missiles every 8 seconds in addition to using its regular gun. ",
"Your Scorpio Turret launches 4 guided missiles every 8 seconds in addition to using its regular gun. ",
"Your Scorpio Turret launches 5 guided missiles every 8 seconds in addition to using its regular gun. "
		];
i++;		
		










//Ferocity - Feral 
rank[i] = [
"Increases how quickly your shields recharge by 4%.",
"Increases how quickly your shields recharge by 8%.",
"Increases how quickly your shields recharge by 12%.",
"Increases how quickly your shields recharge by 16%.",
"Increases how quickly your shields recharge by 20%."
		];
i++;

//Feral Aggression - Feral
rank[i] = [
"Players near the Scorpio Turret regenerate ammo at a rate of 1 for the weapon currently in their hands. ",
"Players near the Scorpio Turret regenerate ammo at a rate of 2 for the weapon currently in their hands. ",
"Players near the Scorpio Turret regenerate ammo at a rate of 3 for the weapon currently in their hands. ",
"Players near the Scorpio Turret regenerate ammo at a rate of 4 for the weapon currently in their hands. ",
"Players near the Scorpio Turret regenerate ammo at a rate of 5 for the weapon currently in their hands. "
		];
i++;

//Feral Instinct - Feral
rank[i] = [
"Killing an enemy causes your shields to regenerate 2% per second for a few seconds.",
"Killing an enemy causes your shields to regenerate 4% per second for a few seconds.",
"Killing an enemy causes your shields to regenerate 6% per second for a few seconds.",
"Killing an enemy causes your shields to regenerate 8% per second for a few seconds.",
"Killing an enemy causes your shields to regenerate 10% per second for a few seconds."
		];
i++;		

//Brutal Impact - Feral
rank[i] = [
"Increases the number of shots your Scorpio Turret fires by 1 in each burst.",
"Increases the number of shots your Scorpio Turret fires by 2 in each burst.",
"Increases the number of shots your Scorpio Turret fires by 3 in each burst.",
"Increases the number of shots your Scorpio Turret fires by 4 in each burst.",
"Increases the number of shots your Scorpio Turret fires by 5 in each burst."
		];
i++;		

//Thick Hide - Feral 
rank[i] = [
"Killing an enemy increases your grenade damage by 3% and causes you to regenerate 2 per minute grenades for a few seconds.",
"Killing an enemy increases your grenade damage by 6% and causes you to regenerate 4 per minute grenades for a few seconds.",
"Killing an enemy increases your grenade damage by 9% and causes you to regenerate 6 per minute grenades for a few seconds.",
"Killing an enemy increases your grenade damage by 12% and causes you to regenerate 8 per minute grenades for a few seconds.",
"Killing an enemy increases your grenade damage by 15% and causes you to regenerate 10 per minute grenades for a few seconds."
		];		
i++;		

//Feline Swiftness - Feral
rank[i] = [
"Reduces the cooldown for your Turret by 20%.",
"Reduces the cooldown for your Turret by 40%.",
"Reduces the cooldown for your Turret by 60%.",
"Reduces the cooldown for your Turret by 80%.",
"Reduces the cooldown for your Turret by 100%."

		];
i++;		

//Feral Charge - Feral 
rank[i] = [
"The Turret periodically fires out 1 supply pickups every 7 seconds to resupply players.",
"The Turret periodically fires out 2 supply pickups every 7 seconds to resupply players.",
"The Turret periodically fires out 3 supply pickups every 7 seconds to resupply players.",
"The Turret periodically fires out 4 supply pickups every 7 seconds to resupply players.",
"The Turret periodically fires out 5 supply pickups every 7 seconds to resupply players."

];
i++;		




		
//Improved Mark of the Wild - Restoration
rank[i]=[
"Increases your Maximum Health by 5%.",
"Increases your Maximum Health by 10%.",
"Increases your Maximum Health by 15%.",
"Increases your Maximum Health by 20%.",
"Increases your Maximum Health by 25%."
];
i++;		
		
//Furor - Restoration
rank[i]=[
"Allies near Scorpio turret regenerate 1% health per second.",
"Allies near Scorpio turret regenerate 2% health per second.",
"Allies near Scorpio turret regenerate 3% health per second.",
"Allies near Scorpio turret regenerate 4% health per second.",
"Allies near Scorpio turret regenerate 5% health per second."
		];
i++;		

//Improved Healing Touch - Restoration
rank[i]=[
"Increases magazine capacity by 12% with all weapon types.",
"Increases magazine capacity by 24% with all weapon types.",
"Increases magazine capacity by 36% with all weapon types.",
"Increases magazine capacity by 48% with all weapon types.",
"Increases magazine capacity by 60% with all weapon types."
		];
i++;		
		
//Nature's Focus - Restoration 
rank[i]=[
"Shooting team members heals them.  Converts 6% damage to health. This effect also works with grenades and rockets. ",
"Shooting team members heals them.  Converts 12% damage to health. This effect also works with grenades and rockets. ",
"Shooting team members heals them.  Converts 18% damage to health. This effect also works with grenades and rockets. ",
"Shooting team members heals them.  Converts 24% damage to health. This effect also works with grenades and rockets. ",
"Shooting team members heals them.  Converts 32% damage to health. This effect also works with grenades and rockets. "
		];
i++;		
	
//Improved Enrage - Restoration
rank[i]=[
"The Scorpio Turret has a 14% chance to instantly revive nearby crippled friends when deployed. ",
"The Scorpio Turret has a 28% chance to instantly revive nearby crippled friends when deployed. ",
"The Scorpio Turret has a 42% chance to instantly revive nearby crippled friends when deployed. ",
"The Scorpio Turret has a 56% chance to instantly revive nearby crippled friends when deployed. ",
"The Scorpio Turret has a 70% chance to instantly revive nearby crippled friends when deployed. "
		];
i++;		
		
//Reflection - Restoration 
rank[i]=[
"Increases your resistance by 3% to Bullet Damage.",
"Increases your resistance by 6% to Bullet Damage.",
"Increases your resistance by 9% to Bullet Damage.",
"Increases your resistance by 12% to Bullet Damage.",
"Increases your resistance by 15% to Bullet Damage."
		];
i++;		
		
		
//Subtlety - Restoration
rank[i]=[
"Killing an enemy increases health regeneration for you and nearby friends by 1% per second for a few seconds.",
"Killing an enemy increases health regeneration for you and nearby friends by 2% per second for a few seconds.",
"Killing an enemy increases health regeneration for you and nearby friends by 3% per second for a few seconds.",
"Killing an enemy increases health regeneration for you and nearby friends by 4% per second for a few seconds.",
"Killing an enemy increases health regeneration for you and nearby friends by 5% per second for a few seconds."
		];
i++;		
		

	
//Restoration Talents End^^


