var i = 0;
var t = 0;


var className = "Siren";
var talentPath = "/info/basics/talents/";


tree[i] = "Controller"; i++;
tree[i] = "Elemental"; i++;
tree[i] = "Assassin"; i++;

i = 0;

talent[i] = [0, "Diva", 5, 2, 1]; i++;
talent[i] = [0, "Striking", 5, 4, 1]; i++;
talent[i] = [0, "Inner Glow", 5, 2, 2]; i++;
talent[i] = [0, "Dramatic Entrance", 5, 4, 2]; i++; 
talent[i] = [0, "Hard To Get", 5, 2, 3]; i++;
talent[i] = [0, "Girl Power", 5, 4, 3]; i++;
talent[i] = [0, "Mind Games", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//fire talents

talent[i] = [1, "Quicksilver", 5, 2, 1]; i++;
talent[i] = [1, "Spark", 5, 4, 1]; i++;
talent[i] = [1, "Resillience", 5, 2, 2]; i++;
talent[i] = [1, "Radiance", 5, 4, 2]; i++; 
talent[i] = [1, "Venom", 5, 2, 3]; i++;
talent[i] = [1, "Intuition", 5, 4, 3]; i++;
talent[i] = [1, "Phoenix", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//frost talents

talent[i] = [2, "Slayer", 5, 2, 1]; i++;
talent[i] = [2, "Silent Resolve", 5, 4, 1]; i++;
talent[i] = [2, "Enforcer", 5, 2, 2]; i++;
talent[i] = [2, "Hit & Run", 5, 4, 2]; i++; 
talent[i] = [2, "High Velocity", 5, 2, 3]; i++;
talent[i] = [2, "Blackout", 5, 4, 3]; i++;
talent[i] = [2, "Phase Strike", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

i = 0;


//Arcane Talents Begin

//Arcane Subtlety - Arcane
rank[i] = [
		"Increases the Capacity of your shield by 5%.",
		"Increases the Capacity of your shield by 10%.",
		"Increases the Capacity of your shield by 15%.",
		"Increases the Capacity of your shield by 20%.",
		"Increases the Capacity of your shield by 25%.",
		];
i++;		
		
//Arcane Focus - Arcane
rank[i] = [
		"Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+70%",
		"Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+75%",
		"Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+80%",
		"Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+85%",
		"Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+90%",
		];
i++;		

//Improved Arcane Missiles - Arcane
rank[i] = [
		"While Phasewalking, you regenerate 1% health per second. ",
		"While Phasewalking, you regenerate 2% health per second. ",
		"While Phasewalking, you regenerate 3% health per second. ",
		"While Phasewalking, you regenerate 4% health per second. ",
		"While Phasewalking, you regenerate 5% health per second. ",
		];
i++;		
		
//Wand Specialization - Arcane	
rank[i] = [
		"Your Phase Blast can Daze enemies. Chance to Daze +20%",
		"Your Phase Blast can Daze enemies. Chance to Daze +40%",
		"Your Phase Blast can Daze enemies. Chance to Daze +60%",
		"Your Phase Blast can Daze enemies. Chance to Daze +80%",
		"Your Phase Blast can Daze enemies. Chance to Daze +100%",
		];
i++;		

//Arcane Concentration - Arcane	
rank[i] = [
	"Decreases the Cooldown of Phasewalk by 3 seconds.",
	"Decreases the Cooldown of Phasewalk by 6 seconds.",
	"Decreases the Cooldown of Phasewalk by 9 seconds.",
	"Decreases the Cooldown of Phasewalk by 12 seconds.",
	"Decreases the Cooldown of Phasewalk by 15 seconds.",
		];
i++;		

//Improved Dampen Magic - Arcane
rank[i] = [
		"Killing an enemy causes your Shield to quickly regenerate 2% per second for a few seconds",
		"Killing an enemy causes your Shield to quickly regenerate 4% per second for a few seconds",
		"Killing an enemy causes your Shield to quickly regenerate 6% per second for a few seconds",
		"Killing an enemy causes your Shield to quickly regenerate 8% per second for a few seconds",
		"Killing an enemy causes your Shield to quickly regenerate 10% per second for a few seconds",
		];
i++;		
		
//Improved Arcane Explosion - Arcane	
rank[i] = [
		"Each bullet you fire has a 5% chance to Daze enemies, reducing their movement speed and accuracy.",
		"Each bullet you fire has a 10% chance to Daze enemies, reducing their movement speed and accuracy.",
		"Each bullet you fire has a 15% chance to Daze enemies, reducing their movement speed and accuracy.",
		"Each bullet you fire has a 20% chance to Daze enemies, reducing their movement speed and accuracy.",
		"Each bullet you fire has a 25% chance to Daze enemies, reducing their movement speed and accuracy.",
		];		
i++;		









//Improved Fireball - Fire	
rank[i] = [
			"Increases your Fire Rate by 5% with all weapons",
			"Increases your Fire Rate by 10% with all weapons",
			"Increases your Fire Rate by 15% with all weapons",
			"Increases your Fire Rate by 20% with all weapons",
			"Increases your Fire Rate by 25% with all weapons",
		];
i++;



//Impact - Fire			
rank[i] = [
			"Increases your chance of causing Elemental Effects with Elemental Weapons by 4%.",
			"Increases your chance of causing Elemental Effects with Elemental Weapons by 8%.",
			"Increases your chance of causing Elemental Effects with Elemental Weapons by 12%.",
			"Increases your chance of causing Elemental Effects with Elemental Weapons by 16%.",
			"Increases your chance of causing Elemental Effects with Elemental Weapons by 20%.",
		];
i++;

//Ignite - Fire		
rank[i] = [
			"Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage by 6%. ",
			"Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage by 12%. ",
			"Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage by 18%. ",
			"Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage by 24%. ",
			"Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage by 30%. ",
		];		
i++;		

//Improved Fire Blast - Fire	
rank[i] = [
			"You deal Shock Damage of level 1 to nearby enemies while Phasewalking.",
			"You deal Shock Damage of level 2 to nearby enemies while Phasewalking.",
			"You deal Shock Damage of level 3 to nearby enemies while Phasewalking.",
			"You deal Shock Damage of level 4 to nearby enemies while Phasewalking.",
			"You deal Shock Damage of level 5 to nearby enemies while Phasewalking.",
		];
i++;		

//Flame Throwing - Fire	
rank[i] = [
			"Adds 5% Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time",
			"Adds 10% Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time",
			"Adds 15% Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time",
			"Adds 20% Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time",
			"Adds 25% Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time",
		];
i++;
//Incinerate - Fire			
rank[i] = [
			"Killing an enemy increases your movement speed by 10% and the experience you and your team earn by 4% for a few seconds. ",
			"Killing an enemy increases your movement speed by 20% and the experience you and your team earn by 8% for a few seconds. ",
			"Killing an enemy increases your movement speed by 30% and the experience you and your team earn by 12% for a few seconds. ",
			"Killing an enemy increases your movement speed by 40% and the experience you and your team earn by 16% for a few seconds. ",
			"Killing an enemy increases your movement speed by 50% and the experience you and your team earn by 20% for a few seconds. ",
		];
i++;		

	

//Improved Flamestrike - Fire		
rank[i] = [
			"Killing an enemy causes you to deal +1 Fire Damage to nearby enemies and gives 5% chance for your shots to not cost ammo for a few seconds.",
			"Killing an enemy causes you to deal +2 Fire Damage to nearby enemies and gives 10% chance for your shots to not cost ammo for a few seconds.",
			"Killing an enemy causes you to deal +3 Fire Damage to nearby enemies and gives 15% chance for your shots to not cost ammo for a few seconds.",
			"Killing an enemy causes you to deal +4 Fire Damage to nearby enemies and gives 20% chance for your shots to not cost ammo for a few seconds.",
			"Killing an enemy causes you to deal +5 Fire Damage to nearby enemies and gives 25% chance for your shots to not cost ammo for a few seconds.",
		];
i++;		


		
		
		
		
		
		
		
		
		
		
		
		
//Improved Frost Bolt - Frost
rank[i]=[
			"Increases your Critical Hit Damage by 5%.",
			"Increases your Critical Hit Damage by 10%.",
			"Increases your Critical Hit Damage by 15%.",
			"Increases your Critical Hit Damage by 20%.",
			"Increases your Critical Hit Damage by 25%.",
			];
i++;			
			
//Permafrost - Frost
rank[i]=[
			"Increases your resistance to damage by 56% for a few seconds AFTER Phasewalking",
			"Increases your resistance to damage by 62% for a few seconds AFTER Phasewalking",
			"Increases your resistance to damage by 68% for a few seconds AFTER Phasewalking",
			"Increases your resistance to damage by 74% for a few seconds AFTER Phasewalking",
			"Increases your resistance to damage by 80% for a few seconds AFTER Phasewalking",
		];
i++;		
		
//Ice Shards - Frost
rank[i]=[
"Killing an enemy increases your accuracy by 7% and Bullet Damage by 2% for a few seconds.",
"Killing an enemy increases your accuracy by 14% and Bullet Damage by 4% for a few seconds.",
"Killing an enemy increases your accuracy by 21% and Bullet Damage by 6% for a few seconds.",
"Killing an enemy increases your accuracy by 28% and Bullet Damage by 8% for a few seconds.",
"Killing an enemy increases your accuracy by 35% and Bullet Damage by 10% for a few seconds.",
		];
i++;		
		
//Winter's Chill - Frost
rank[i]=[
"Gain +7% melee damage and + .8 seconds Phasewalk duration.",
"Gain +14% melee damage and + 1.6 seconds Phasewalk duration.",
"Gain +21% melee damage and + 2.4 seconds Phasewalk duration.",
"Gain +28% melee damage and + 3.2 seconds Phasewalk duration.",
"Gain +35% melee damage and + 4.0 seconds Phasewalk duration.",
		];
i++;		
		
//Improved Frost Nova - Frost
rank[i]=[
"Increases Bullet Damage by 4% and Velocity by 20%.",
"Increases Bullet Damage by 8% and Velocity by 40%.",
"Increases Bullet Damage by 12% and Velocity by 60%.",
"Increases Bullet Damage by 16% and Velocity by 80%.",
"Increases Bullet Damage by 20% and Velocity by 100%.",
		];
i++;		
		
//Piercing Ice - Frost
rank[i]=[
"Killing an enemy reduces the cooldown of Phasewalk by 1.2 seconds.",
"Killing an enemy reduces the cooldown of Phasewalk by 2.4 seconds.",
"Killing an enemy reduces the cooldown of Phasewalk by 3.6 seconds.",
"Killing an enemy reduces the cooldown of Phasewalk by 4.8 seconds.",
"Killing an enemy reduces the cooldown of Phasewalk by 6.0 seconds.",
		];
i++;		
	
		
//Improved Blizzard - Frost
rank[i]=[
"Using a melee attack while Phasewalking deals additional 160% damage.",
"Using a melee attack while Phasewalking deals additional 180% damage.",
"Using a melee attack while Phasewalking deals additional 200% damage.",
"Using a melee attack while Phasewalking deals additional 220% damage.",
"Using a melee attack while Phasewalking deals additional 240% damage.",
		];
i++;		
		
	
//Frost Talents End^^


