var i = 0;
var t = 0;


var className = "Hunter";
var talentPath = "/info/basics/talents/";


tree[i] = "Sniper"; i++;
tree[i] = "Rogue"; i++;
tree[i] = "Gunslinger"; i++;

i = 0;

talent[i] = [0, "Focus", 5, 2, 1]; i++;
talent[i] = [0, "Caliber", 5, 4, 1]; i++;
talent[i] = [0, "Smirk", 5, 2, 2]; i++;
talent[i] = [0, "Killer", 5, 4, 2]; i++; 
talent[i] = [0, "Loaded", 5, 2, 3]; i++;
talent[i] = [0, "Carrion Call", 5, 4, 3]; i++;
talent[i] = [0, "Trespass", 5, 3, 4]; i++;


treeStartStop[t] = i -1;
t++;

//marksmanship talents

talent[i] = [1, "Swift Strike", 5, 2, 1]; i++;
talent[i] = [1, "Swipe", 5, 4, 1]; i++;
talent[i] = [1, "Fast Hands", 5, 2, 2]; i++;
talent[i] = [1, "Out For Blood", 5, 4, 2]; i++; 
talent[i] = [1, "Aerial Impact", 5, 2, 3]; i++;
talent[i] = [1, "Ransack", 5, 4, 3]; i++;
talent[i] = [1, "Bird of Prey", 5, 3, 4]; i++;


treeStartStop[t] = i -1;
t++;

//survival talents

talent[i] = [2, "Deadly", 5, 2, 1]; i++;
talent[i] = [2, "Gun Crazy", 5, 4, 1]; i++;
talent[i] = [2, "Lethal Strike", 5, 2, 2]; i++;
talent[i] = [2, "Riotous Remedy", 5, 4, 2]; i++; 
talent[i] = [2, "Predator", 5, 2, 3]; i++;
talent[i] = [2, "Hair Trigger", 5, 4, 3]; i++;
talent[i] = [2, "Relentless", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

i = 0;


//Beast Mastery Talents Begin

//Improved Aspect of the Hawk - Beast Mastery
rank[i] = [
"Increases accuracy with all weapon types. Adds +5% Accuracy and substracts Sniper Rifle sway by -10%",
"Increases accuracy with all weapon types. Adds +10% Accuracy and substracts Sniper Rifle sway by -20%",
"Increases accuracy with all weapon types. Adds +15% Accuracy and substracts Sniper Rifle sway by -30%",
"Increases accuracy with all weapon types. Adds +20% Accuracy and substracts Sniper Rifle sway by -40%",
"Increases accuracy with all weapon types. Adds +25% Accuracy and substracts Sniper Rifle sway by -50%"
		];
i++;		
		
//Endurance Training - Beast Mastery
rank[i] = [
"Increases damage with Sniper Rifle by 4%",
"Increases damage with Sniper Rifle by 8%",
"Increases damage with Sniper Rifle by 12%",
"Increases damage with Sniper Rifle by 16%",
"Increases damage with Sniper Rifle by 20%"
		];
i++;		

//Improved Eyes of the Beast - Beast Mastery
rank[i] = [
"All players on your team (including you) gain an additional 3% experience when you kill an enemy with a Critical Hit.",
"All players on your team (including you) gain an additional 6% experience when you kill an enemy with a Critical Hit.",
"All players on your team (including you) gain an additional 9% experience when you kill an enemy with a Critical Hit.",
"All players on your team (including you) gain an additional 12% experience when you kill an enemy with a Critical Hit.",
"All players on your team (including you) gain an additional 15% experience when you kill an enemy with a Critical Hit."
		];
i++;		
		
//Improved Aspect of the Monkey - Beast Mastery
rank[i] = [
"Killing an enemy increases your Damage by 8% and Reload Speed by -6% with all guns for a few seconds.",
"Killing an enemy increases your Damage by 16% and Reload Speed by -12% with all guns for a few seconds.",
"Killing an enemy increases your Damage by 24% and Reload Speed by -18% with all guns for a few seconds.",
"Killing an enemy increases your Damage by 32% and Reload Speed by -24% with all guns for a few seconds.",
"Killing an enemy increases your Damage by 40% and Reload Speed by -30% with all guns for a few seconds."
		];
i++;		

//Thick Hide - Beast Mastery
rank[i] = [
"Increases Magazine Capacity with Sniper Rifles by 14%.",
"Increases Magazine Capacity with Sniper Rifles by 28%.",
"Increases Magazine Capacity with Sniper Rifles by 42%.",
"Increases Magazine Capacity with Sniper Rifles by 56%.",
"Increases Magazine Capacity with Sniper Rifles by 70%."

		];
i++;		

//Improved Revive Pet - Beast Mastery
rank[i] = [
"Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing by .8 seconds",
"Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing by 1.6 seconds",
"Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing by 2.4 seconds",
"Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing by 3.2 seconds",
"Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing by 4.0 seconds"
		];
i++;		


//Pathfinding - Beast Mastery
rank[i] = [
"Your bullets have a 20% chance to ignore Shields. This also increases Bullet Damage by 1",
"Your bullets have a 40% chance to ignore Shields. This also increases Bullet Damage by 2",
"Your bullets have a 60% chance to ignore Shields. This also increases Bullet Damage by 3",
"Your bullets have a 80% chance to ignore Shields. This also increases Bullet Damage by 4",
"Your bullets have a 100% chance to ignore Shields. This also increases Bullet Damage by 5"

		];
i++;	

		
//Bestial Swiftness - Beast Mastery
rank[i] = [
"Increases Bloodwing Damage by 20% and Movement Speed by 8%.",
"Increases Bloodwing Damage by 40% and Movement Speed by 16%.",
"Increases Bloodwing Damage by 60% and Movement Speed by 24%.",
"Increases Bloodwing Damage by 80% and Movement Speed by 32%.",
"Increases Bloodwing Damage by 100% and Movement Speed by 40%."

		];		
i++;		


//Unleashed Fury - Beast Mastery
rank[i] = [ 
"The Bloodwing causes enemies to drop up to 1 additional money, ammo, and healing items when it attacks.",
"The Bloodwing causes enemies to drop up to 2 additional money, ammo, and healing items when it attacks.",
"The Bloodwing causes enemies to drop up to 3 additional money, ammo, and healing items when it attacks.",
"The Bloodwing causes enemies to drop up to 4 additional money, ammo, and healing items when it attacks.",
"The Bloodwing causes enemies to drop up to 5 additional money, ammo, and healing items when it attacks."
		];
i++;		
	

//Improved Mend Pet - Beast Mastery
rank[i] = [ 
"Increases Reload Speed with all weapon types by 8%.",
"Increases Reload Speed with all weapon types by 16%.",
"Increases Reload Speed with all weapon types by 24%.",
"Increases Reload Speed with all weapon types by 32%.",
"Increases Reload Speed with all weapon types by 40%.",];
i++;	

//Ferocity - Beast Mastery
rank[i] = [
"When your Bloodwing strikes an enemy you regain 7% health based on the amount of damage done",
"When your Bloodwing strikes an enemy you regain 14% health based on the amount of damage done",
"When your Bloodwing strikes an enemy you regain 21% health based on the amount of damage done",
"When your Bloodwing strikes an enemy you regain 28% health based on the amount of damage done",
"When your Bloodwing strikes an enemy you regain 35% health based on the amount of damage done"

		];
i++;		

//Spirit Bond - Beast Mastery 
rank[i] = [
"Attacks from your Bloodwing has a 20% chance to Daze enemies. Daze reduces enemy movement speed and accuracy.",
"Attacks from your Bloodwing has a 40% chance to Daze enemies. Daze reduces enemy movement speed and accuracy.",
"Attacks from your Bloodwing has a 60% chance to Daze enemies. Daze reduces enemy movement speed and accuracy.",
"Attacks from your Bloodwing has a 80% chance to Daze enemies. Daze reduces enemy movement speed and accuracy.",
"Attacks from your Bloodwing has a 100% chance to Daze enemies. Daze reduces enemy movement speed and accuracy."
		];
i++;

//Intimidation - Beast Mastery
rank[i] = [
"Killing an enemy increases the amount of loot you get from other enemies killed by 20% for a few seconds.",
"Killing an enemy increases the amount of loot you get from other enemies killed by 40% for a few seconds.",
"Killing an enemy increases the amount of loot you get from other enemies killed by 60% for a few seconds.",
"Killing an enemy increases the amount of loot you get from other enemies killed by 80% for a few seconds.",
"Killing an enemy increases the amount of loot you get from other enemies killed by 100% for a few seconds.",
	];
i++;		

//Bestial Discipline - Beast Mastery
rank[i] = [
"Increases the number of targets the Bloodwing can attack before returning to 2.",
"Increases the number of targets the Bloodwing can attack before returning to 3.",
"Increases the number of targets the Bloodwing can attack before returning to 4.",
"Increases the number of targets the Bloodwing can attack before returning to 5.",
"Increases the number of targets the Bloodwing can attack before returning to 6."
];
i++;		






//Improved Concussive Shot - Marksmanship
rank[i] = [
"Increases Critical Hit damage by 6%.",
"Increases Critical Hit damage by 12%.",
"Increases Critical Hit damage by 18%.",
"Increases Critical Hit damage by 24%.",
"Increases Critical Hit damage by 30%."
		];
i++;		

//Efficiency - Marksmanship
rank[i] = [
"When using Pistols you have a 8% chance to fire 2 shots with each pull of the trigger instead of just 1.",
"When using Pistols you have a 16% chance to fire 2 shots with each pull of the trigger instead of just 1.",
"When using Pistols you have a 24% chance to fire 2 shots with each pull of the trigger instead of just 1.",
"When using Pistols you have a 32% chance to fire 2 shots with each pull of the trigger instead of just 1.",
"When using Pistols you have a 40% chance to fire 2 shots with each pull of the trigger instead of just 1."
		];
i++;

//Improved Hunter's Mark - Marksmanship
rank[i] = [
"Increases melee damage by 10% . Also, every melee attack has a 35% chance to be a Lethal Strike and deal +100% damage.",
"Increases melee damage by 20% . Also, every melee attack has a 35% chance to be a Lethal Strike and deal +100% damage.",
"Increases melee damage by 30% . Also, every melee attack has a 35% chance to be a Lethal Strike and deal +100% damage.",
"Increases melee damage by 40% . Also, every melee attack has a 35% chance to be a Lethal Strike and deal +100% damage.",
"Increases melee damage by 50% . Also, every melee attack has a 35% chance to be a Lethal Strike and deal +100% damage."
		];
i++;		

//Lethal Shots - Marksmanship 
rank[i] = [
"Killing an enemy gives you up to 3% health regeneration over 7 seconds",
"Killing an enemy gives you up to 6% health regeneration over 7 seconds",
"Killing an enemy gives you up to 9% health regeneration over 7 seconds",
"Killing an enemy gives you up to 12% health regeneration over 7 seconds",
"Killing an enemy gives you up to 15% health regeneration over 7 seconds"
		];		
i++;		

//Aimed Shot - Marksmanship 
rank[i] = [

		"Decreases the cooldown of your pet Bloodwing by 3 seconds.",		
		"Decreases the cooldown of your pet Bloodwing by 6 seconds.",		
		"Decreases the cooldown of your pet Bloodwing by 9 seconds.",		
		"Decreases the cooldown of your pet Bloodwing by 12 seconds.",		
		"Decreases the cooldown of your pet Bloodwing by 15 seconds."
		];
i++;		

//Improved Arcane Shot - Marksmanship
rank[i] = [
		"Increases Fire Rate by 4% and Magazine Size by 6% with pistols.",
		"Increases Fire Rate by 8% and Magazine Size by 12% with pistols.",
		"Increases Fire Rate by 12% and Magazine Size by 18% with pistols.",
		"Increases Fire Rate by 16% and Magazine Size by 24% with pistols.",
		"Increases Fire Rate by 20% and Magazine Size by 30% with pistols.",
		];
i++;		

//Hawk Eye - Marksmanship
rank[i] = [
"Killing an enemy increases your fire rate by 8% and gives every bullet fired a 25% chance to be a Killer Shot and deal an additional 20% damage. This effect lasts a few seconds.",
"Killing an enemy increases your fire rate by 16% and gives every bullet fired a 25% chance to be a Killer Shot and deal an additional 40% damage. This effect lasts a few seconds.",
"Killing an enemy increases your fire rate by 24% and gives every bullet fired a 25% chance to be a Killer Shot and deal an additional 60% damage. This effect lasts a few seconds.",
"Killing an enemy increases your fire rate by 32% and gives every bullet fired a 25% chance to be a Killer Shot and deal an additional 80% damage. This effect lasts a few seconds.",
"Killing an enemy increases your fire rate by 40% and gives every bullet fired a 25% chance to be a Killer Shot and deal an additional 100% damage. This effect lasts a few seconds.",
		];
i++;		

	
		
//Survival Talents End^^


