var i = 0;
var nlclass = "hunter";
var nlclassFolder = "hunter";


nltree[i] = "Beast Mastery"; i++;
nltree[i] = "Marksmanship"; i++;
nltree[i] = "Survival"; i++;

i = 0;

nltalent[i] = ["Improved Aspect of the Fuck"]; i++;
nltalent[i] = ["Endurance Training"]; i++;
nltalent[i] = ["Improved Eyes of the Beast"]; i++;
nltalent[i] = ["Improved Aspect of the Monkey"]; i++; 
nltalent[i] = ["Thick Hide"]; i++;
nltalent[i] = ["Improved Revive Pet"]; i++;
nltalent[i] = ["Pathfinding"]; i++;
nltalent[i] = ["Bestial Swiftness"]; i++;
nltalent[i] = ["Unleashed Fury"]; i++;
nltalent[i] = ["Improved Mend Pet"]; i++;
nltalent[i] = ["Ferocity"]; i++;
nltalent[i] = ["Spirit Bond"]; i++;
nltalent[i] = ["Intimidation"]; i++;
nltalent[i] = ["Bestial Discipline"]; i++;
nltalent[i] = ["Frenzy"]; i++;
nltalent[i] = ["Bestial Wrath"]; i++;


//marksmanship talents
nltalent[i] = ["Improved Concussive Shot"]; i++;
nltalent[i] = ["Efficiency"]; i++;
nltalent[i] = ["Improved Hunter's Mark"]; i++;
nltalent[i] = ["Lethal Shots"]; i++;
nltalent[i] = ["Aimed Shot"]; i++;
nltalent[i] = ["Improved Arcane Shot"]; i++;
nltalent[i] = ["Hawk Eye"]; i++;
nltalent[i] = ["Improved Serpent Sting"]; i++;
nltalent[i] = ["Mortal Shots"]; i++;
nltalent[i] = ["Scatter Shot"]; i++;
nltalent[i] = ["Barrage"]; i++;
nltalent[i] = ["Improved Scorpid Sting"]; i++;
nltalent[i] = ["Ranged Weapon Specialization"]; i++;
nltalent[i] = ["Trueshot Aura"]; i++;

//shadow talents
nltalent[i] = ["Monster Slaying"]; i++;
nltalent[i] = ["Humanoid Slaying"]; i++;
nltalent[i] = ["Deflection"]; i++;
nltalent[i] = ["Entrapment"]; i++;
nltalent[i] = ["Savage Strikes"]; i++;
nltalent[i] = ["Improved Wing Clip"]; i++;
nltalent[i] = ["Trap Efficiency"]; i++;
nltalent[i] = ["Survivalist"]; i++;
nltalent[i] = ["Deterrence"]; i++;
nltalent[i] = ["Trap Mastery"]; i++;
nltalent[i] = ["Surefooted"]; i++;
nltalent[i] = ["Improved Feign Death"]; i++;
nltalent[i] = ["Killer Instinct"]; i++;
nltalent[i] = ["Counterattack"]; i++;
nltalent[i] = ["Lightning Reflexes"]; i++;
nltalent[i] = ["Wyvern Sting"]; i++;