var i = 0;


var t = 0;


var className = "Brick";
var talentPath = "/info/basics/talents/";


tree[i] = "Brawler"; i++;
tree[i] = "Tank"; i++;
tree[i] = "Blaster"; i++;

i = 0;

talent[i] = [0, "Iron Fist", 5, 2, 1]; i++;
talent[i] = [0, "Endless Rage", 5, 4, 1]; i++;
talent[i] = [0, "Sting Like A Bee", 5, 2, 2]; i++;
talent[i] = [0, "Heavy Handed", 5, 4, 2]; i++; 
talent[i] = [0, "Prize Fighter", 5, 2, 3]; i++;
talent[i] = [0, "Short Fuse", 5, 4, 3]; i++;
talent[i] = [0, "Blood Sport", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//fury talents

talent[i] = [1, "Hardened", 5, 2, 1]; i++;
talent[i] = [1, "Safeguard", 5, 4, 1]; i++;
talent[i] = [1, "Bash", 5, 2, 2]; i++;
talent[i] = [1, "Juggernaut", 5, 4, 2]; i++; 
talent[i] = [1, "Pay Back", 5, 2, 3]; i++;
talent[i] = [1, "Diehard", 5, 4, 3]; i++;
talent[i] = [1, "Unbreakable", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

//protection talents

talent[i] = [2, "Endowed", 5, 2, 1]; i++;
talent[i] = [2, "Rapid Reload", 5, 4, 1]; i++;
talent[i] = [2, "Revenge", 5, 2, 2]; i++;
talent[i] = [2, "Wide Load", 5, 4, 2]; i++; 
talent[i] = [2, "Liquidate", 5, 2, 3]; i++;
talent[i] = [2, "Cast Iron", 5, 4, 3]; i++;
talent[i] = [2, "Master Blaster", 5, 3, 4]; i++;

treeStartStop[t] = i -1;
t++;

i = 0;


//Arms Talents Begin

//Improved Heroic Strike - Arms
rank[i] = [
"Increases the melee damage you deal by 6%.",
"Increases the melee damage you deal by 12%.",
"Increases the melee damage you deal by 18%.",
"Increases the melee damage you deal by 24%.",
"Increases the melee damage you deal by 30%."
		];
i++;		
		
//Deflection - Arms
rank[i] = [
"Increases the duration of Berserk by 10%.",
"Increases the duration of Berserk by 20%.",
"Increases the duration of Berserk by 30%.",
"Increases the duration of Berserk by 40%.",
"Increases the duration of Berserk by 50%."
		];
i++;		

//Improved Rend - Arms
rank[i] = [
"Punching while Berserk causes you to dash forward an additional 4 feet and slug your enemies.",
"Punching while Berserk causes you to dash forward an additional 8 feet and slug your enemies.",
"Punching while Berserk causes you to dash forward an additional 12 feet and slug your enemies.",
"Punching while Berserk causes you to dash forward an additional 16 feet and slug your enemies.",
"Punching while Berserk causes you to dash forward an additional 20 feet and slug your enemies."
		];
i++;		
		
//Improved Charge - Arms 
rank[i] = [
"Killing an enemy increases your melee damage by 12% for a few seconds.",
"Killing an enemy increases your melee damage by 24% for a few seconds.",
"Killing an enemy increases your melee damage by 36% for a few seconds.",
"Killing an enemy increases your melee damage by 48% for a few seconds.",
"Killing an enemy increases your melee damage by 60% for a few seconds."
		];
i++;		

//Tactical Mastery - Arms
rank[i] = [
"While Berserk is active, your melee attacks have a 6% chance to spawn cash prizes.",
"While Berserk is active, your melee attacks have a 12% chance to spawn cash prizes.",
"While Berserk is active, your melee attacks have a 18% chance to spawn cash prizes.",
"While Berserk is active, your melee attacks have a 24% chance to spawn cash prizes.",
"While Berserk is active, your melee attacks have a 30% chance to spawn cash prizes."
		];
i++;		

//Improved Thunder Clap - Arms
rank[i] = [
"Decreases the cooldown of Berserk by 6 seconds.",
"Decreases the cooldown of Berserk by 12 seconds.",
"Decreases the cooldown of Berserk by 18 seconds.",
"Decreases the cooldown of Berserk by 24 seconds.",
"Decreases the cooldown of Berserk by 30 seconds."
		];
i++;		
		
//Improved Overpower - Arms
rank[i] = [
"Killing an enemy while Berserk is active regenerates 2% of your health.",
"Killing an enemy while Berserk is active regenerates 4% of your health.",
"Killing an enemy while Berserk is active regenerates 6% of your health.",
"Killing an enemy while Berserk is active regenerates 8% of your health.",
"Killing an enemy while Berserk is active regenerates 10% of your health."

		];		
i++;		









//Booming Voice - Fury
rank[i] = [
"Increases your maximum health by 12%.",
"Increases your maximum health by 24%.",
"Increases your maximum health by 36%.",
"Increases your maximum health by 48%.",
"Increases your maximum health by 60%."
		];
i++;		

//Cruelty - Fury
rank[i] = [
"Increases the strength of your shield by 8%.",
"Increases the strength of your shield by 16%.",
"Increases the strength of your shield by 24%.",
"Increases the strength of your shield by 32%.",
"Increases the strength of your shield by 40%."
		];
i++;

//Improved Demoralizing Shout - Fury	
rank[i] = [
"Gives your melee attacks a 10% chance to Daze enemies.",
"Gives your melee attacks a 20% chance to Daze enemies.",
"Gives your melee attacks a 30% chance to Daze enemies.",
"Gives your melee attacks a 40% chance to Daze enemies.",
"Gives your melee attacks a 50% chance to Daze enemies."
		];
i++;		

//Unbridled Wrath - Fury
rank[i] = [
"Killing an enemy gives you +10% resistance to all damage for a few seconds.",
"Killing an enemy gives you +20% resistance to all damage for a few seconds.",
"Killing an enemy gives you +30% resistance to all damage for a few seconds.",
"Killing an enemy gives you +40% resistance to all damage for a few seconds.",
"Killing an enemy gives you +50% resistance to all damage for a few seconds."
		];		
i++;		

//Improved Cleave - Fury
rank[i] = [

"After your shields become depleted, you gain a 8% damage bonus for 10 seconds.",
"After your shields become depleted, you gain a 16% damage bonus for 10 seconds.",
"After your shields become depleted, you gain a 24% damage bonus for 10 seconds.",
"After your shields become depleted, you gain a 32% damage bonus for 10 seconds.",
"After your shields become depleted, you gain a 40% damage bonus for 10 seconds."
		];
i++;		


//Blood Craze - Fury	
rank[i] = [
"Increases the amount of health you regain when you are revived by a friend or by Second Wind by 30%. Also increases the amount of time you have before you die when you are Crippled by 20%.",
"Increases the amount of health you regain when you are revived by a friend or by Second Wind by 40%. Also increases the amount of time you have before you die when you are Crippled by 40%.",
"Increases the amount of health you regain when you are revived by a friend or by Second Wind by 50%. Also increases the amount of time you have before you die when you are Crippled by 60%.",
"Increases the amount of health you regain when you are revived by a friend or by Second Wind by 60%. Also increases the amount of time you have before you die when you are Crippled by 80%.",
"Increases the amount of health you regain when you are revived by a friend or by Second Wind by 70%. Also increases the amount of time you have before you die when you are Crippled by 100%."
		];
i++;		

//Improved Battle Shout - Fury
rank[i] = [
"When your shield is depleted, you gain 5 seconds of powerful shield regeneration at 3% per second.",
"When your shield is depleted, you gain 5 seconds of powerful shield regeneration at 6% per second.",
"When your shield is depleted, you gain 5 seconds of powerful shield regeneration at 9% per second.",
"When your shield is depleted, you gain 5 seconds of powerful shield regeneration at 12% per second.",
"When your shield is depleted, you gain 5 seconds of powerful shield regeneration at 15% per second."
		];
i++;		











		
//Shield Specialization - Protection
rank[i]=[
"Increases the Explosive Damage you deal by 3%.",
"Increases the Explosive Damage you deal by 6%.",
"Increases the Explosive Damage you deal by 9%.",
"Increases the Explosive Damage you deal by 12%.",
"Increases the Explosive Damage you deal by 15%."
		];
i++;		
		
//Anticipation - Protection
rank[i]=[
"Increases your Reload Speed by 4% and reduces Recoil by 6% with all weapons.",
"Increases your Reload Speed by 8% and reduces Recoil by 12% with all weapons.",
"Increases your Reload Speed by 12% and reduces Recoil by 18% with all weapons.",
"Increases your Reload Speed by 16% and reduces Recoil by 24% with all weapons.",
"Increases your Reload Speed by 20% and reduces Recoil by 30% with all weapons."
		];
i++;		
		
//Improved Bloodrage - Protection
rank[i]=[
"Killing an enemy increases your damage with all weapons by 10% for a few seconds.",
"Killing an enemy increases your damage with all weapons by 20% for a few seconds.",
"Killing an enemy increases your damage with all weapons by 30% for a few seconds.",
"Killing an enemy increases your damage with all weapons by 40% for a few seconds.",
"Killing an enemy increases your damage with all weapons by 50% for a few seconds."
		];
i++;		
		
//Toughness - Protection
rank[i]=[
"Increases the number of Rockets your Rocket Launcher can hold in its magazine by 1.",
"Increases the number of Rockets your Rocket Launcher can hold in its magazine by 2.",
"Increases the number of Rockets your Rocket Launcher can hold in its magazine by 3.",
"Increases the number of Rockets your Rocket Launcher can hold in its magazine by 4.",
"Increases the number of Rockets your Rocket Launcher can hold in its magazine by 5."
		];
i++;		
		
//Iron Will - Protection
rank[i]=[
"Dealing Explosive Damage to an enemy reduces the cooldown of Berserk by 1 second.",
"Dealing Explosive Damage to an enemy reduces the cooldown of Berserk by 2 second.",
"Dealing Explosive Damage to an enemy reduces the cooldown of Berserk by 3 second.",
"Dealing Explosive Damage to an enemy reduces the cooldown of Berserk by 4 second.",
"Dealing Explosive Damage to an enemy reduces the cooldown of Berserk by 5 second."
		];
i++;		
	
	
	//Improved Shield Block - Protection
	rank[i]=[
	"Increases your resistance to Explosive Damage by 8%.",
	"Increases your resistance to Explosive Damage by 16%.",
	"Increases your resistance to Explosive Damage by 24%.",
	"Increases your resistance to Explosive Damage by 32%.",
	"Increases your resistance to Explosive Damage by 40%.",
			];
i++;	
		
//Improved Shield Block - Protection
rank[i]=[
"Killing an enemy increases your Fire Rate with all weapons by 12% and causes you to regenerate 2 per minute rockets for a few seconds.",
"Killing an enemy increases your Fire Rate with all weapons by 24% and causes you to regenerate 4 per minute rockets for a few seconds.",
"Killing an enemy increases your Fire Rate with all weapons by 36% and causes you to regenerate 6 per minute rockets for a few seconds.",
"Killing an enemy increases your Fire Rate with all weapons by 48% and causes you to regenerate 8 per minute rockets for a few seconds.",
"Killing an enemy increases your Fire Rate with all weapons by 60% and causes you to regenerate 10 per minute rockets for a few seconds."
		];
i++;		
		

	
		
//Protection Talents End^^


