var i = 0;
var nlclass = "brick";
var nlclassFolder = "brick";

nltree[i] = "Brawler"; i++;
nltree[i] = "Tank"; i++;
nltree[i] = "Blaster"; i++;

i = 0;

nltalent[i] = ["Improved Heroic Strike"]; i++;
nltalent[i] = ["Deflection"]; i++;
nltalent[i] = ["Improved Rend"]; i++;
nltalent[i] = ["Improved Charge"]; i++; 
nltalent[i] = ["Tactical Mastery"]; i++;
nltalent[i] = ["Improved Thunder Clap"]; i++;
nltalent[i] = ["Improved Overpower"]; i++;
nltalent[i] = ["Anger Management"]; i++;
nltalent[i] = ["Deep Wounds"]; i++;
nltalent[i] = ["Two-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Impale"]; i++;
nltalent[i] = ["Axe Specialization"]; i++;
nltalent[i] = ["Sweeping Strikes"]; i++;
nltalent[i] = ["Mace Specialization"]; i++;
nltalent[i] = ["Sword Specialization"]; i++;
nltalent[i] = ["Polearm Specialization"]; i++;
nltalent[i] = ["Improved Hamstring"]; i++;
nltalent[i] = ["Mortal Strike"]; i++;

treeStartStop[t] = i -1;
t++;

//fury talents
nltalent[i] = ["Booming Voice"]; i++;
nltalent[i] = ["Cruelty"]; i++;
nltalent[i] = ["Improved Demoralizing Shout"]; i++;
nltalent[i] = ["Unbridled Wrath"]; i++;
nltalent[i] = ["Improved Cleave"]; i++;
nltalent[i] = ["Piercing Howl"]; i++;
nltalent[i] = ["Blood Craze"]; i++;
nltalent[i] = ["Improved Battle Shout"]; i++;
nltalent[i] = ["Dual Wield Specialization"]; i++;
nltalent[i] = ["Improved Execute"]; i++;
nltalent[i] = ["Enrage"]; i++;
nltalent[i] = ["Improved Slam"]; i++;
nltalent[i] = ["Death Wish"]; i++;
nltalent[i] = ["Improved Intercept"]; i++;
nltalent[i] = ["Improved Berserker Rage"]; i++;
nltalent[i] = ["Flurry"]; i++;
nltalent[i] = ["Bloodthirst"]; i++;

treeStartStop[t] = i -1;
t++;

//protection talents
nltalent[i] = ["Shield Specialization"]; i++;
nltalent[i] = ["Anticipation"]; i++;
nltalent[i] = ["Improved Bloodrage"]; i++;
nltalent[i] = ["Toughness"]; i++;
nltalent[i] = ["Iron Will"]; i++;
nltalent[i] = ["Last Stand"]; i++;
nltalent[i] = ["Improved Shield Block"]; i++;
nltalent[i] = ["Improved Revenge"]; i++;
nltalent[i] = ["Defiance"]; i++;
nltalent[i] = ["Improved Sunder Armor"]; i++;
nltalent[i] = ["Improved Disarm"]; i++;
nltalent[i] = ["Improved Taunt"]; i++;
nltalent[i] = ["Improved Shield Wall"]; i++;
nltalent[i] = ["Concussion Blow"]; i++;
nltalent[i] = ["Improved Shield Bash"]; i++;
nltalent[i] = ["One-Handed Weapon Specialization"]; i++;
nltalent[i] = ["Shield Slam"]; i++;